Contributors


Comments

  • Latviman: @Thebunnyden “Even if it is so, you critiqued me not just the work itself :3 by saying that i don’t care about my friend...
  • Spinglo: I got what you intend, regards for posting .Woh I am happy to find this website through google.
  • weedlord poopsmell: this was a really good read
  • HevyDevy: But it’s like what Kaara said! How can he be mad when his wall of text is full of so many smiles and hearts and...
  • Kaara: Professional artist my ass. You can’t handle criticism. You have a rather unique art style that does not appeal to...
  • Kaara: Your post needs more hearts and smileys, so we all can tell you don’t give a damn. That’s why you came here and wrote...
  • SecretlyEvil9792: @Adderkleet If you’re going to sue, I have some information that might help.
  • Bag Head: These pictures are still sick by the way. They have made me madly ill!
  • JJG: weird enough, i can’t reply on your other reply, so i’ll reply here. Habermann clearly said that thebunnyden did not...
  • Concerned: Haha, you believe that a furry is capable of also being a troll.

LARA VERSUS LARA – The EPIC Fight

Lara Croft has become a sex symbol for video games, despite Toby Gard’s intentions for her to be sexy ‘only because of her power’. Time magazine’s Kristina Dell considered her the first sex symbol of video games. Schedeen stated that Croft is among the first video game icons to be accepted as a mainstream sex symbol.Robert Ashley of Official U.S. PlayStation Magazine described Lara Croft as the first video game character openly thought of as sexy, and attributed the appearance of similar 3D characters to her. Publications like Play, GameTrailers, and PlayStation Magazine listed big breasts as one of the character’s most famous attributes. After interviewing players in 1998, Griffiths commented that players regularly mention Croft’s breasts when discussing her.

http://en.wikipedia.org/wiki/Lara_Croft#Sex_symbol/

rEBELfarMER uses 90′s video game icons to represent his radical feministic stance: Lara Croft, a woman exploited by the entertainment industry, frees herself from the chains of horny nerds and fights herself – figuratively and literally. On top of that, she decides to end her oppression by the patriarchy by reading a book. Because reading a book automatically makes her smart and independent.

Posted by Mr. Kaiser on 10/07/2010 (87 Comments)

Sunrises Don’t Smile

Today’s article is brought to you by forum poster “OldIronGiant”, and was originally posted in this thread.

I have come to enjoy and play a great deal of video games. I will even go as far as to admit I have become what is commonly referred to as a  “fanboy” of certain series and games. However, I have the restraint to keep myself from devoting myself entirely to a single title, lest I become completely and utterly obsessed. If only others out there could demonstrate the same restraint as I.

Enter Lindaru, “an 19 years old gamer from Finland,” as her YouTube so eloquently puts it. She falls under the sect dedicated to none other than Final Fantasy. More specifically, Final Fantasy IX (“9″ for those of you unfamiliar with roman numerals), which seems to mostly revolve around a character named “Zidane Tribal”, who looks like a regular at Anthrocon.

Video Games are NOT Art

There’s a number of video game enthusiasts out there who would have you believe that their most beloved medium is an art form. Nevermind the fact that “gamers” are heavily biased, and faced with the task of defending a product which the mainstream media cites as the motivation for many a school shooting and the desensitization of our society’s youth: Video games are an interactive medium, in which the player controls the outcome. Art, by definition, is the product of an artist, and serves to express a specific message or intent (Which is the same reason why the soulless and uninspired submissions to deviantART we typically review can’t actually be considered art: There’s no motivation or deeper meaning behind them!).

When Roger Ebert took a break from putting shitty movies in their place to put rabid video game fanatics in their place, the debate should have ended there. But alas; there are still those out there who insist that controllable polygons are high art, and they are still completely and entirely wrong. Which brings us to the subject of today’s critique, which is not only different from our standard content in that it isn’t of a deviantART submission, but also in that we will be reviewing it in the form of a video!

Posted by Habermann on 05/04/2010 (0 Comments)

Categories


Archives